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Textures of the hitting areas

…and their effect on the putter‘s features.

Our objective is to primarily achieve the required feeling when coming into contact with the ball. Whatever your priorities, the feeling from the contact and sound of striking the ball form an integral part of the putting routine and feed back.

When making an ordinary putt at no more than 3 metres (and when you are not putting from a bunker) there is virtually no ball compression, so it can be asserted that the ball only comes into contact with the (hitting) area at one point, theoretically speaking. The ball has dimples. Its surface just as the surface of the putter, is porous to a certain extent, the putting stroke is formed not only at axis “x” (in the direction of the stroke), but also at axis “y” (vertically) and axis “z”. The surface hardness of the material of the club and ball must also be considered. Hence so many unknown and variable elements enter a possible calculation in support of the theory of the best texture of the hitting area on a putter that it is probably better just to go and play golf.

We use several types of textures for the hitting areas on our putters. All are designed with respect to the properties of the material used for the golf club. The optimum setting was always achieved on the basis of practical tests, experience and the specific requirements of our customers. The depth of the textures always range to within hundredths of a millimetre.

The polished hitting area or area with a minimum “natural” trace of working produces a direct feeling from the combination of the material for the club head and the toughness of the ball. The type of surface finish has no other registered effect on the change to these properties.

The matt hitting area on jag’ putters can be modified by special technology, enlarging the hitting surface area by more than 60% and the surface hardness likewise. The result is a distinctly higher friction coefficient but the feel can be compared with an unmodified area.

The diamond texture, used for example in model Ψ+ significantly softens contact with the ball. This effect was achieved by the optimisation of the size of the texture elements in comparison with the size of the dimples on the ball. So there is contact with a greater area. The feeling is comparable with a copper golf head.

The circular texture used on the hitting areas of SiD models supports the features of the very soft steel used and the result is similar to the feeling you get from brass. It is good to compare, test and train with balls with which you play normally. This is because the surface hardness of individual models differs greatly.

The sound of the putter depends on the material used on the club and possibly the insert, or the texture of the hitting area, but also due to other special modifications. Therefore the longitudinal cut on the putter head can achieve “tinkling” when the specific height of the tone depends on the distance of the cut from the club face. But the way the putter is tuned to chamber “a” still remains a manufacturing secret.